News Update - 101107
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First off I'd like to apologise for not posting any news since the release. Basically since the release of 0.1 I've pretty much fixed most of the obvious coding bugs that I've listed on the forums. I've still got to sort out some of the cosmetic bugs such as opening doors and chimney smoke fx.
When all of that's done I'm not sure if I should make a missile launcher team or perhaps a Leman Russ, but I'm leaning toward the launcher team, feel free to post any ideas on the forum as it's a bit quiet these days. After that I'm gonna start on the Chaos faction, I've already got one building modelled and I've got a good idea of what vehicles they should get in order to counter the Imperial Guard. Their infantry will probably be pretty easy to do since I can just use the Guardsmen and chaosify them, add a little blood here sprinkle some unholy icons there.
Oh and hope you like the new website look, it's the new site for both Only War 1 and 2 now. Anyways, until next time!
Emperor Protects.
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News Update - 100709
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And here it is! D-day, day of days, prepare for war (hopefully). Only War 2 should now be online and ready for downloading, click the image below to download.
The mod weighs in at 56.9 MB's in a winrar zip file. You will need to have Command & Conquer 3: Tiberium Wars in order to run the mod. (Not compatible with Kane's Wrath)
To install the mod, go to your C:\Users\Boomerang Python\Documents\Command & Conquer 3 Tiberium Wars\mods directory and create a folder and name it OnlyWar2, then you'll need to extract the files inside the .zip file into the folder you just created (a .big file and a .skudef file).
To launch the mod you simply start up your Command and Conquer 3 DVD auto-launcher and select 'Game Browser' then go to the tab 'Mods' and it should appear in that list, now select the mod and then press the 'Launch Game' button at the bottom.
The alpha 0.1 features:
1 1v1 Map (A bridge too short) 1 Faction (Imperial Guard) 4 Units (Imperial Guardsmen, Chimeras, Hellhounds and Basilisks) 4 Buildings (Departmento Munitorum, Shrine of the Ecclesiarchy, Armamentorum, Manufactorum) NO AI (So grab a buddy if you want to try it out)
Right, maybe I should explain how the economic side of the mod works, basically what you want to do is always make sure you construct a shrine as soon as you can, because these will generate resources (or 'faith') at a steady pace for you, and that's pretty much it. Easy really.
Also I'll repeat what I said in an earlier post; keep in mind that because it's only an alpha version it will be quite buggy and all kinds of glitchy. So if anyone does take it for a spin, remember to post everything you encounter in the bug report section of the forum: Bug Report
Good luck out there, Emperor Protects.
(Click to Download)
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Boomer's Log - 2010-05-29
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Hey folks
Been a bit ill lately so, not much has happened since last time, but I might be able to get it uploaded soon though,
need to do some test plays with someone first, the menu buttons can go screw themselves ..for now.
Stay tuned!
Emperor Protects.
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News Update - 071224
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Merry Christmas everybody!
We are finally ready to show what we've been working in what seems like forever since the last time we posted. The Imperial Guardsmen and the Necron Warrior are both now fully ingame.
Imperial Guardsmen:
Necron Warrior:
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December 24, 2007 by Torn |
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News Update - 071012
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Alright, since the release of the SDK we've not actually accomplished too much, our main coder and mapper has smashed his computer and is getting a new one at the end of the month, and our secondary coder has turned violently ill with some ravaging virus from the north pole!
However, that leaves me with these 2 improvements to previous models/skins that i've been working on lately, we're also working on the Wraith anims which might get done this weekend.. So we might have some extra goodies for you by then.
Anyways, here's the two new improved versions of the Necron Warrior and the Imperial Guard Guardsman.
Until next time, Emperor Protects.
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News Update - 070327
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ROOT - MUNITORUM - NEWS UPDATE ----------------- LOADING ------------------------------------------------- 20% ------------------------------------------------- 50% ------------------------------------------------- 80% ------------------------------------------------- 100%.... DONE
UPDATE RECEIVED - VISUALS ONLINE. ------------------------------------------------------------------ Thought for the Day: Thought begets Heresy; Heresy begets Retribution.
The servants of the Imperium have not been idle of late. The greenskin "Waaagh" is growing in magnitude and becoming a major threat to the subsector. This report includes images of a convoy ambushed by a greenskin force in the desert, losses were high for the commander was unaware of greenskins in the region. Convoys moving through the desert are advised to do so with greater caution, the greenskin invasion is perhaps more significant than we had feared.
The commander, though attacked unexpectedly, still performed admirably in forming a passable firing line to meet the three Ork Killa Kans that charged the ranks.
The Imperial Guardsmen were no match for the Killa Kans in close combat, but proving the power of drawing the line, the Leman Russes cut down the Ork walkers.
The front of the column was annihilated immediately, but the Sentinels performed admirably under fire, ultimately succumbing to Ork missiles.
The second firing line was still forming when the main wave of Greenskins hit them, if not for the superior skill and training of the Kasrkin, the line would have broken much sooner.
Many brave guardsmen died for the Emperor, but the vile Orks were ultimately driven back.
The Orks are very fond of grenades and explosives, whilst they may be of limited effect to vehicles, en-masse they pose a threat, and to infantry the weapons are devastating.
Be vigilant in the coming green tide commanders.
UPDATE END. ------------------------------------------------------------------
(These guys will be in Only War and Only War 2, they look fucking stunning, and they're not too heavy on pollies, so they work fine in generals and will in cnc3, albeit in an improved form. They're gonna be in ow2, so you'd better get used to the idea!)
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News Update - 070203
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ROOT - MUNITORUM - NEWS UPDATE ----------------- LOADING ------------------------------------------------- 20% ------------------------------------------------- 50% ------------------------------------------------- 80% ------------------------------------------------- 100%.... DONE
UPDATE RECEIVED - VISUALS ONLINE. ------------------------------------------------------------------ Thought for the Day: Tolerance is a sign of weakness.
Things have been busy of late. The Greenskins have amassed quite a sizeable army, including, but not limited to, the Killa Kan and Biker. However, the Imperium is not idle to this threat, for the armies of the Imperial Guard have been reinforced with the Sentinel and Hellhound.
The Ork Warbike, fast and surprisingly well armed for its size.
The Ork Killa Kan, a well armoured walking killing machine.
The Ork Fort is the nexus of any Ork camp, a huge fortified building with plenty of room for Greenskins to fight from the battlements.
The Sentinel, a fast scouting vehicle that is armed with a Las Cannon for eliminating any armoured threats it might find.
The Hellhound, a vehicle feared by infantry for its deadly flamethrower.
UPDATE END. ------------------------------------------------------------------
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News Update - 060902
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Day of Days Today, we release the Final version of Only War.
In approximately 1 hour it will be uploaded and downloadable from the downloads section on the site.
Or by clicking the picture at the bottom of this news post.
Since this version is so different from the first release and so many things have been fixed and changed and added it's hard to make an exact list of changes but here's a rough changelog:
+ Fully functioning AI + New maps + New sound effects + New special effects + Several new units + Working music + Vehicle hulks + Damaged buildings
And lots more.
If you find any strange bugs, please post them in our bug section on the forums: http://forums.revora...p?showforum=520
If there's need for a patch we will fix the bugs and release the patch as soon as we can.
Now go make the Emperor proud on the battlefield, commander.
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Boomer's Log
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LOG: 2006-??-??
Well right now, I've just finished unwraping the Guardsman, and now its time to start texturing it..
Updates to follow. I'm also modeling some Support Weapons for the Guard.
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